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In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, , , cameras, , and .

Input devices can be categorized based on:

  • Modality of output (e.g., mechanical motion, audio, visual, etc.)
  • Whether the output is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
  • The number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)


Keyboard
A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer. It acts as the main text entry interface for most users.


Types
Keyboards are available in many form factors, depending on the use case. Standard keyboards can be categorized by its size and number of keys, and the type of switch it employs. Other keyboards cater to specific use cases, such as a or a .

Desktop keyboards are typically large, often have full key travel distance, and features such as multimedia keys and a numeric keypad. Keyboards on laptops and tablets typically compromise on comfort to achieve a thin figure.

There are various switch technologies used in modern keyboards, such as mechanical switches (which use springs), scissor switches (usually found on a laptop keyboard), or a membrane.

Other keyboards do not have physical keys, such as a , or a projection keyboard.

Ergonomic keyboard
A keyboard placing design emphasis on and comfort.
A keyboard used by pressing several keys together.
A miniature keyboard found in PDAs and .
A chorded keyboard without the board.
While some keyboards include one (commonly found on the right side), numeric keypads can be found as independent devices.

File:Dell KB522 keyboard with Russian layout.JPG|Keyboard File:Kinesis-Contoured Keyboard Classic-2.jpg|Ergonomic keyboard File:Xerox Alto keyset.jpg| File:HTC Apache.jpg| File:Septambic key numbering.jpg| File:Numpad.JPG|


Pointing device
A pointing device allows a user to input spatial data to a computer. It is commonly used as a simple and intuitive way to select items on a computer screen on a graphical user interface (GUI), either by moving a mouse pointer, or, in the case of a touch screen, by physically touching the item on screen. Common pointing devices include mice, touchpads, and touch screens.

Whereas mice operate by detecting their displacement on a surface, analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection.


Types
Pointing devices can be classified on:

  • Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. and involve direct input. Examples involving indirect input include the mouse and .
  • Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g., with a mouse that can be lifted and repositioned)

Direct input is almost necessarily absolute, but indirect input may be either absolute or relative. For example, digitizing that do not have an embedded screen involve indirect input and sense absolute positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input mode like that of a , where the stylus or puck can be lifted and repositioned. Embedded LCD tablets, which are also referred to as graphics tablet monitors, are the extension of digitizing graphics tablets. They enable users to see the real-time positions via the screen while being used.

A hand-held pointing device that is moved across a surface.
or trackpad
A flat surface operated by moving a finger across its surface.
A layer placed over a , used by physically touching it with one's finger or a stylus.
Similar to a mouse, a trackball has a ball held by a socket. Instead of moving the mouse, the user rolls the ball with their finger.
, digitizer, or drawing tablet
A flat surface on which a stylus is used, often to draw images or capture signatures.

File:2017 Mysz komputerowa Logitech MX Master.jpg|Mouse File:Digitalizador de tablero.jpg| File:Tablet gerber.jpg|A large-format graphic tablet by manufacturer Summagraphics (OEM'd to Gerber): The puck's external copper coil can be clearly seen. Note using of a with a . File:ThinkPad X1 Carbon gen5 (34313523394).jpg| (or trackpad) File:Mouse pointing stick.jpeg| File:Apple iPad Event03.jpg| File:Wireless-trackman-mouse.jpg| File:Wacom Bamboo Capture tablet and pen.jpg|


Sensors
A sensor is an input device which produces data based on physical properties.

Sensors are commonly found in to detect their physical orientation and acceleration, but may also be found in in the form of a thermometer used to monitor system temperature.


Types
Detects .
Detects spatial orientation.
Similar to a compass, a magnetometer senses magnetic heading.
Detects whether an object is in proximity.
Measures atmospheric pressure. May be used to determine elevation above .
Ultrasonic transducer
Detects movement and range of objects using .
Detects the range of objects using .
Measures . Usually uses a or .
allows it to turn off its screen when held up to the user's ear.]]

Some sensors can be built with MEMS, which allows them to be microscopic in size.


High-degree of freedom input devices
Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that don't involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in virtual reality systems (CAVEs), where input that registers six degrees of freedom is required.


Composite devices
Input devices, such as buttons and , can be combined on a single physical device that could be thought of as a composite device. Many devices have controllers like this. Technically mice are composite devices, as they both track movement and provide buttons for clicking, but composite devices are generally considered to have more than two different forms of input.


Examples
Consists of a stick pivoting on a stationary base.
, or joypad
Hand held device often used to play modern .
Paddle
A paddle could be a game controller consisting of a dial and a button, or an input device such as a Griffin PowerMate or a Microsoft .
An imitation that can be used to play racing video games.
A used with the video game console which integrates an and pointing capabilities.

File:3D mittalaitteen ohjain.jpg| File:Logitech Rumblepad F510, 2.jpg| (or joypad) File:Atari driving controller.JPG|Paddle (game controller) File:Jog Dial on Sony BVE-600 UMatic edit controller (cropped).jpg| (or ) File:| File:Wii Remote Image.jpg|


Video input devices
Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the user's requirement.

Many video input devices use a .


Types


Voice recorder
Voice input devices are used to capture sound. In some cases, an audio can be used as an input device, in order to capture produced sound. Audio input devices allow a user to send audio info to a computer for processing, recording, or carrying out commands. Devices such as microphones allow users to speak to the computer in order to record a voice message or navigate software. Aside from recording, audio input devices are also used with speech recognition software.


Types


Punched paper
and were used often in the 20th century. A punched hole represented a one; its absence represented a zero. A mechanical or optical reader was used to input a punched card or tape.


Other types
  • Gesture recognition
  • Magnetic ink character recognition
  • Sip-and-puff#Computer input device


See also


Further reading


External links
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